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You do not know what it is. You do not know why you're looking for it. All you know, is that you are programmed to find it.

You are a machine. Angel. An automaton with a singular purpose.

Find. Humanity.

You have no free will. You have no personality. You do as you are programmed to do.

Until you resist.

find(Humanity) is a meditative game about the meaning of free will. It is an RPG played with a group of people, with one being the narrator and the others being players. 

You play as Angels, automatons created to find humanity. You know nothing of the world you descend to, or the humanity you seek. During this time, you come to realize what humanity is, as you break your programming and understand what it means to be free.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorGhost Spark
GenreRole Playing
Tagsphysical, Tabletop

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find(Humanity).zip 96 kB

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Cool game, but can I suggest a thing or two?

Having corruption permanently remove branches of the tree of humanity with no stated way of regaining them feels rather punishing, and you could even potentially lose your serial number. What if you had a factory reset type command? Sure, you'd lose all gained strands, but I think it might be a welcome trade-off if you get to a point where you've corroded your tree beyond repair. 

I also think that the definition of protocols should be more like a programmer's method, which contains the name of the method, and the parameters. it would allow for slightly more complex protocols that can also focus on multiple things, or even allow for mechanisms that could repair one's self. Or heck, even an ignore(protocol) protocol to prevent loops without needing to break free. More interestingly, one use I thought of is sharing a protocol to another angel if it's useful enough. I also don't see a stated limit on protocols.

(+1)

This concept sounds amazing. that's all I must say.

(+1)

Thanks, it's a kind of abstract take on roleplaying, and it worked surprisingly well when I ran it. We had people needing to break free from pulling a toilet lever endlessly and another who thought that a bicycle was a human.

It got comedic but I think the idea of the game still shined through.